Saturday, December 31, 2005

ChimpWare Podcast 2

Due to the relatively huge succsess of the last podcast, the ChimpWare Podcast returns with another fourty minutes of wonderful banter! Presented to you by Simon Wang, Matthew Ward, Miles Coverdale and Sam Street.

To download, once again you have a varity of channels:
Direct Download (either click here or click title)
Archive.org download (link to the left)
Odeo.com direct listening (no download)
iTunes Download
Podcast feed

The programme is as follows:

News:

Chimpware -
Chimpware Updates (http://chimpware.blogspot.com/)
Chimpware Podcast 1
Recent Chimpware Reviews

Gaming -
Nintendo Revolution to be fully revealed in May
EA Acquires Jamdat
DS selling better than PSP

Technology -

Europe builds own Satellite Navigation System
Virgin Glactic Launches

Discussion:

Budget Gaming - The ultimate in gameplay before graphics?

The Ge
nder Gap in Gaming & Technology

Review:

Nintendo DS Hardware
Civilisation IV for PC DVD ROM

Special:

New Year Resolutions

Plugins

Happy New Year!

My Odeo Channel (odeo/a6c41f824de40ced)

Friday, December 30, 2005

Sam and Max Webcomic

For those in the know, the Sam and Max franchise has been ressurected by Telltale Games. Meanwhile, I would like to point everyone to their site and also their superb webcomic here.

Enjoy!

NB. To all contributors, you are allowed to linkdump and make brief posts but I won't link the stuff to the right hand menu bar.

Thursday, December 29, 2005

Second Opinion: Mario Kart DS

Another year, another Mario Kart. It's 2005 and the long awaited Mario Kart DS is finally released onto the shelves of video game stores nation-wide, the title originally preped for release in May of this year. This is for those that don't follow the series, the 5th Mario Kart to be released since it's ancestor: 'Super Mario Kart' on the good old SNES, these games are reborn fairly sparsely when compared to other Mario games, namely the Mario party series which seems to have a new incarnation with the changing of the guard.
Mario Kart DS is the first of it's kind to be released on the DS and is somewhat of a saving grace for the fledling console; with many great titles appearing on the DS, none of them seem to be having a huge impact on the gaming community and Mario Kart DS is just the sort of high profile game that the console needs to regain some of the gaming community's attention.

First of all lets get one thing out of the way for any doubters out there: the touch screen isn't used to control any aspect of the game bar menu navigation so there is very little change in the way the game is played from the other series. That having said, the second screen is an integral part of the game and is an incredible useful tool; it serves as a map of the current course (viewed either as an overview or as a close-up on your character, the more useful of the 2 in my opinion), this map shows you the current strectch of track that you;re on and any other items, hazards, terrain, opponents that are in the vacinity. You can even get through almost the entire game just using this screen, it's that useful as it shows you if an opponent has fired an item at you, enabling you to dodge it. One of the game's new power-ups; the 'Blooper' forces you to use this screen as the item squirts ink onto your top screen, temporarily blinding you. Other new power-ups include 'Bullet Bill' which works much like Chain Chomp in Mario Kart: Double Dash on the gamecube and a 'Bob-omb' which was featured in Double Dash in the multiplayer 'Battle' option but is now a regular power-up.

This as many of you will know, is the first Mario Kart (infact any game for that matter) to use Nintendo's new Wi-Fi connection, enabling you to play people from around the globe. This is essentially internet play, it has relatively trouble-free connection and near lag-less gameplay (a few of the features such as trailing items behind your kart as a shield have been removed to allow for smoother gameplay). However, you can't chose who you play with as such, Nintendo have included a friend code which enables you to find a friend who might be playing but this doesn't garuntee you a slot in their race. Also finding a decent public 'Hot Spot' (a place with a Wi-Fi connection) can be a bit tricky; some have poor reception, other aren't free, etc...
With all this talk on the multiplayer side, you're probably thinking that once again Nintendo has somewhat neglected the single player mode, well you're wrong! The big N have gone all out on the single player this time: There are now 8 cups each with 4 tracks, making a total of 32 tracks (16 new courses, 16 retro tracks from previous games), excluding the Battle tracks, of which there are 7. There is now the option of a single race is you want some good racing action but don't fancy playing a whole cup's worth of races (a feature which I'm supprised wasn't added to the series earlier). The game also features a mission mode in which you must accomplish various tasks such as driving through gates and you'll be given a rank at the end (3 stars being the best and 'E' grade being the worst), these missions will provide you with hours of fun.

So all in all, this has to be the best game of the series, Mario Kart is at it's peak. The game plays like a dream, better than any of the previous games, it's graphics, I think, are astounding; they manage to out-do the N64 and the machine is a quater of it's size! Even the gamecube tracks look fantastic. The game's fault for me, if any, is that despite all the extra single player action...It's still not enough! I want more! If there's one game this year that will eat away console player's valuable time, it's this.

10 out of 10

Wednesday, December 28, 2005

REVIEW: CALL OF DUTY 2

Format: PC and Xbox360 (pc version tested)
Publisher:
Activision
Developer:
Infinity Ward
Genre: FPS
Price: Premture heart attack
Reviewer: One adrenaline filled Munki

SO WHY ALL THE CAPITALS? BECAUSE CALL OF DUTY 2 IS A CAPITAL LETTER GAME, RAWR!!!!!!. Sorry, I don't know what came over me then COVER ME I'M RELOADING! Ahh! Yeah this has been happening a lot since I got CoD2, and by a lot I mean "for about 20 minutes AFTER I stop playing". It's relentless. It's got no pace. It rips off of Halo quite a bit (I mean Halo of all games?) Yet It's BLOODY AMAZING. English soldiers say "wanker" and "rotter" quite a bit.

relax



and breath


Ok my heart rates back to normal and my breathing's pretty steady, although my cheeks are still so flushed they burn and my ears are ringing from having my headphones on to loud, but then WAR IS LOUD ISN'T IT? Oh god is that chest pain what I think is? No wait, it's gone. MY BRAIN IS THROBBING! This isn't much of a review is it? Sorry but it's damnably hard to review this game, do it too late and all of it becomes one blur of shooting and running FOR THE MOTHERLAND!!! Review it too early, like I'm doing, and your too exted, too pumped full of adrenaline to type without your hands shaking THERE'S LOTS OF GERMANS OVER THERE!!! BANGBANGBANGBANGBANGBANG. AND THATS ABOUT IT. The loading screens are nice. It still looks very sexy even on my pitiful RADEON 9600. AAAAAAHHHHHH!!!!AAAAH. It has restoring health , a grenade button, a bash key, checkpoints, and a two gun limit, see what I mean about the Halo bit. God I think I need a lie down. AAAAAAAAHHHH. Christ does the killing never end? At least the original had quiet moments to allow you to think about what you've just done! Where the hell are the quiet moments? It's not even quiet now and I'm not playing anymore. I'm scared. AAAAAAAHHHH GERMANS ON THE LEFT FLANK.

Ace.

9 out of ten

Update v.1.4

A few more updates this Christmas season:

1. The Chimpware Podcast is now live
2. Now anyone can post comments - however if this is abused then the old settings will be enforced
3. Chimpware now has its own RSS feed
4. Chimpware Writers now have the added 'link' function, which means that you can add a link, either to a file (eg the Podcasts) or a website (eg Sam's Mario Kart DS Second Opinion). The link can be accessed by clicking the title of the article.

Happy Hannuka!

Monday, December 26, 2005

[revisit] Counter - Strike: Source

Format: Pc
Publisher: Valve (via Steam)
Producer: Valve and Turtle Rock Studios
Genre: Online First Person Shooter
Price: Variable (depends on package)
Origin: US
Reviewer: Munki

Ah Counter-Strike, cs, cs, cs. After playing every incarnation of this game for as long as I have it's strange that I'm finding it so hard to begin a review/revisit of source. I suppose the best place to start is the source engine. It's perfect eye candy delicious explosions, twisty fun ragdoll physics and beautifully high polygon models with amazing textures. It sounds great as well, carpets crunch under your feet, computers crashing apart as you knife them; and all this visual and audio beauty wrapped around the legendary cs gameplay. it should be perfect, it should be amazing, it's not. So in this revisit I'm going to concentrate rather unfarely on the negative, we all know whats good about counter-strike and the source engine so theres no point going over that again and again and again.

Deep breath Munki, you can do this, you can slate the game thats been running your life for a while now. The gameplay is flawed. There, you did it, come on you can keep this up, just breath. I don't mean CS's gameplay in general is flawed, just sources; but how so young Chimp? 'Tis simple Valve have lost sight of what made CS so fun in the first place. Ouch. I mean come on we didn't play 1.6 for it's grainy textures, poor physics and laughable lighting did we, or should I say do it's still very popular you know. So where does CS:S go wrong if it's a simple port of 1.6? Well to be honest it's not even that, immediatly the lack of a riot shield and the restriction of 2 player models per team is the most obvious difference but there are more subtle differences you only pick up on by being a complete geek like me. Firstly, rather than port 1.6's weapon behaviour to their new game, like they did in Condition Zero, Valve altered them slightly. i don't know what they intended this to do but it must not have had the desired effect, you can now spray someones legs or lower torso with an automatic and get a headshot. For a game that is supposed to reward skill this is a serious problem. Whilst on the topic of rewards CS used to reward stealth and teamwork, Source seems to like rushing around spraying your colt everywhere. The biggest problem doesn't alter the gameplay like those, it's just plain bad. When you shoot at someone it doesn't hit them. This is something of a problem for a shooter, no? What do I mean by this? Well basically sources hitboxes lag behind the model they are meant for, this is fine if the player is standing still, but it means that to kill a moving target you have to actually fire behind the enemy to do any damage. I believe this requires a collective WTF??!!111!!!eleventyone?? This isn't lag caused by engine limitations or serverside lag, this is a clientside problem that afflicts everyone, it's like they built it into the game. This problem has been known about since source was released, which was a while ago, yet still it remains. I thought Valve were supposed to listen to their fans. So what have they been doing with all these updates? Ruining perfectly good maps? Yeah, this is a nerd gripe but the new versions of classics like Inferno, Train and Assualt are pretty bad. Let us call this the Turtle Rock effect (after the company that made the maps).
Other updates have made new world model animations, wow now I can see the gun on your back or the clip come out of your gun when you reload! Or maybe adding HDR, which is nice, but not great, and most people turn off anyway. So basically yeah, Valve have concentrated on "secksifying" a pretty sexy game already rather then crush the annoying and rather fun sapping major bugs. Hey at least they got rid of the infamous (and comical) $1500 bug. Oh well, easy come eh? Back to CS:CZ for me until Valve fix up Source.

Six out of Ten (but Ten once they fix it)

Review: Sony Playstation Portable (PSP)

Manufacturer: Sony Computer Entertainment (SCE)/Sony
Use: Primarily Handheld Games Machine, also Multimedia Device
Price: UK Value Pack £179.99, Giga Pack £219.99
Origin: Japan
Reviewer: Sideath

Nintendo has more or less dominated the handheld gaming market for more than 15 years with the Game Boy model. Affordable, portable, reliable and simple. Over 100 million Game Boys have been sold, and have beaten off competition from such big names as Sega, 3D0 and Atari. Now, nearing the new generation of videogames, Nintendo has a real challenge - a challenge with the name, the style and the power - the Sony Playstation Portable (PSP).

The PSP is a very functionable peice of kit. The four face buttons are very responsive, as is the directional buttons. However, the thumb nub/joystick on the bottom left hand corner of the PSP could be done better - only after an hour of play your thumb will become uncomfortable as a requires a certain amount of energy to move the nub about - an it is not as effortless as a console joystick, persay. The actual resposiveness of the thumb nub could be better. Since this is the major control function for certain PSP games such as GTA: Liberty City Stories and also Star Wars: Battlefront II, this could cause problems for PSP owners.

The PSP started off in Japan with problems. The square button was pretty unresponsive due to its distance from the PSP screen, there were many problems with dead pixels (which still troubles consumers today). Over 30% of all PSP sold in Japan in the first month of PSP sales were returned to Sony for repair or exchange. Considering Sony are alreadly making a loss on Sony PSP sales (the total cost of production was around 130% cost of the retail price in Japan), this was not good news. Sony was actually making a loss on the huge amount of PSP sales - and then all the problematic exchanges.

The Screen on the Sony PSP is quite amazing, possibly the best portable screen EVER (although Munki would disagree), although this could lead to more likely to problems with the screen (tilted screen, dead pixels etc.) being more apparent, but still, this massiveness of the screen is by far the best function of the PSP. If definetly draws attention from your fellow coworkers/students/people on the bus. Extremely clear, extremely sharp. Excellent.

The Japanese launch was quite successful, beating the Nintendo DS in the first month, and until Nintendogs was released, was top of the hardware charts. The launch came and went, and the problems were forgotten by the media, but not by Sony. The manufacturing process was not perfected by Sony by the US launch, but still, the US lauch was indeed successful, even more so than in Japan. The chic, 'mainstream' US audience pounced on the PSP in the same way that er... Munki pounces on a new Counter-Strike update. ;-)

Of course, like any other console, however much the manufacturing process is perfected, there are still fundemental problems with the PSP. The battery life is relatively low - around 8-10 hours on a low-disc connectiong game like Wipeout Pure, which loads the race onto the game's memory. However, with a game or UMD movie which constantly reads of the disc such as GTA: Liberty City Stories this can go to as low as 4 hours. A spare battery is almost definetly a must [as we're talking about spare batteries, I have 2 spare batteries I want to sell - £8 each contact chimpware@gmail.com]. I say 'relatively' because it is low compared other handheld consumer items such as the Nintendo DS (15-20 hours), Game Boy Micro (25+ hours), Apple iPod (15 hours) or Mobile Phones (up to 7 days).

Meanwhile, the PSP in the world seems to be on the way up. It has a thriving underground community (whether Sony likes it or not), and all of Tristar, Universal or Columbia's new movies are also produced in UMD format as well as DVD format (partly because Sony is a majority share holder in all three companies). Also, the development of cheaper memory sticks truly make the PSP multimedia - oh did I mention? It can play MP3 music, MP4 or MPEG movies and show photos. Now 1GB memory cards are relatively affordable (on eBay, at least), hence the inclusion of the 1GB memory card in the new PSP Giga Pack.

In conclusion, the PSP, whatever its shortcomings and problems (which still exist, I must admit) is here to stay, and although it currently doesn't dominate the handheld gaming market, it is still a threat to the firm foundations of the Game Boy franchise and the Nintendo DS.

seven out of ten

Saturday, December 24, 2005

ChimpWare Gaming Podcast 1

The First ChimpWare Gaming Podcast is now live! To download, either click the main title, or click one of the following links:

Direct Download
Archive.org download (link on the left)
Odeo Direct Listening (no download)
iTunes download (in development)
Podcast Feed

My Odeo Channel (odeo/a6c41f824de40ced)

Here is programme we worked to when doing the podcast:

Welcome to the first ChimpWare Podcasts!
Simon Wang, Miles Coverdale and Matthew 'Munki' Ward talks about:

News:
World of WarCraft,
Xbox 360 on eBay,
UT2007 on PS3,
ATi losing profit,

Discussion
Next Gen controllers,
Miles losing his Counter Strike Virginity,
CWg Awards,

Review
Battlefield 2
King Kong Movie

Favourite Websites and Podcasts

Merry Christmas!

The podcast is created using Skype, PowerGramo, ccPublisher and SmartFTP. It will show up on iTunes soon. Many thanks to Miles Coverdale and Matthew Ward my co-hosts and Nick Luckett of 4colorrebellion.

Feel free to comment on the podcast and also please email chimpware @ chimpware@gmail.com if you wish to join chimpware, cohost a podcast or become a contributor.

Chimpware Contact

Chimpware now has a contact email if you wish to contact us about anything.

It is chimpware@gmail.com.

Tuesday, December 06, 2005

Chimpware's first Century

Chimpware, since I updated it on the 24th November (12 days ago), has achieved 100 hits! Not too shabby, even if I say so myself. I hope that Chimpware will grow from strength to strength and would like to thank everyone who supported it. I know 100 in 12 days isn't very much, but hey, it's a start. 1000 hits, here we come!