Saturday, May 28, 2005

Article - Art at A level

Having just finnished my AS level art course I think I can speak with some degree of authority on the issue, unlike Si, who was speculating in his last (but very good) article.

The actual mark you recieve for your art exam is negligable, you can pass art comfortably but fail your exam. The reason is simple, they do not care about your final outcome, it just doesn't matter, in art what is important is your book - this is clearly wrong. When I walk around an art gallery I look at the pieces they have produced, their paintings, sculptures or (*shudders*) installation pieces. What I don't expect to do when I walk around a gallery is flick through an artists sketch book, half baked ideas and prelimenary sketches, interesting of course but not as impressive - or good as their actually art pieces.

This is the problem with actually having art as subject. By placing the emphasis on bookwork you detract from the importance of final studies. However by placing most of the marks on final studies pupils would be able to "coast" art doing very little work but producing a couple of decent paintings at the end of the year.

Another problem with Art as it is now is the importance placed on art history, don;t get me wrong I realise its importance and how valuable it can be. However 20% of your final grade should not be on art history, I took art not to be marked on my essay writing skills, I took History and Politics for that and frankly I am slightly shocked at how much of your grade is descided by something that is essentially, not art. Yes it is to do with art, but is not art in itself, you are not expressing yourself through writing about other artists. A2 level is even worse, half your grade is placed on your ability to write about artists, to evaluate their work and asses their style. This is in my opinion a gross swing of the importance of the different areas in art.

Until actual importance is placed on final outcomes and less is placed on art history and sketchbooks, students will continue to believe they are more important, that isn't art being taught, it's how to make a book look pretty; and asking pupils to produce 3 A3 books in a year along with 3/4 final outcomes is ridiculous.

This needs to be sorted out before British art suffers some real problems. And I'm not talking about the school subject.

Wednesday, May 25, 2005

Article - Different Subjects should have different approaches

It's half an hour until my Further Maths exam. One and a half hour of pure tormenting mathematics. And that's just writing your candidate number down. This has led me to think - are exams the answer?

If you f**k up an exam, that's it. You're screwed. Of course you can retake it, but that would add another load of pressure onto an already pressurized revision scedule. However, if no exams were taken, it's very difficult to justify a mark (a percentage mark - or even a grade). In the same way that reviews in magazines are regularly criticised, you or your parents may not agree with the grade given to you.

Certain subjects need exams. Maths is one example. Admittedly, in a maths question, there is generally only one correct answer. It's either a tick or a cross. Black or White. Right or Wrong. In fact, the same goes for the majority of Science Subjects - and they should be examined. Furthermore, after an exam, especially in the case of Maths, you expand your knowledge, therefore remembering the information learnt before the exam.

Arts (Languages, Humanities, Art, Music), currently examined, in my opinion, shouldn't be. In the case of Language and Humanities, because the subject (unless you specialise) is so varied, you usually move onto something completly different after the exam. For example, I can't remember a thing about the Poor Law now, even though I took the exam (and got an A) just six months ago. Surely the point of learning is to remember the things that you've learnt?

Art and Music is even more difficult to mark. Beethoven's 3rd Symphony was simply the same note over and over again for the first 2 minutes. However, if I was to do the same thing in my Music Coursework, i'll probably get an E, or less. But surely how 'good' a piece of music or art is is open to interpretation?

5 minutes till my exam. Wish me luck.

Now what was my candidate number again?

Friday, May 20, 2005

The CWg Summer 2005 Awards Shortlist

The first CWg award ever (apart from the crappy 2003 one) will arrive soon! Here are the shortlists - 10 entries per award - in alphabetical order.

The CWg Summer 2005 Awards for:

Best Game all time
All of the below

Best PC Game

Baldur's Gate II: Shadows of Amn
Darwinia
Deus Ex
Elder Scrolls III: Morrowinf
Grim Fandango
Half Life 2
Perimeter
Rome: Total War
Unreal Tournament 2004
World of WarCraft

Best Sony PlayStation 2 Game
Amplitude
Beyond Good & Evil
Burnout 3: Takedown
Devil May Cry 3
Final Fantasy X
Gran Turismo 4
Grand Theft Auto: San Andreas
Ico
Katamari Damacy
Kingdom Hearts

Best Nintendo GameCube Game
Animal Crossing
Eternal Darkness: Sanity's Requiem
F-Zero GX
Harvest Moon: A Wonderful Life
Mario Kart: Double Dash
Metroid Prime
Paper Mario: The Thousand Year Door
Resident Evil 4
Zelda: Four Swords Adventures
Zelda: Wind Waker

Best Microsoft Xbox Game
Deus Ex: Invisible War
Fable
Halo
Halo 2
Knights of the Old Republic II
Ninja Gaiden
Oddworld: Stranger's Wrath
OutRun 2
Star Wars Battlefront
Thief: Deadly Shadows

Best Handheld Game

Advance Wars 2: Black Hole Rising (GBA)
Mario 64 DS (DS)
Pokemon Sapphire / Emerald (GBA)
Polarium (DS)
Ridge Racers (PSP)
Super Mario Advance 3: Yoshi's Island (GBA)
Wario Ware: Touched! (DS)
Wipeout Pure (PSP)
Yoshi Touch & Go (DS)
Zelda: The Minish Cap (GBA)

Best Multiplayer Game

Battlefield: Vietnam (PC)
Combat Mission: Barbarossa to Berlin (PC)
Counter Strike: Source (PC)
Final Fantasy XI (PC/PS2)
Halo 2 (Xbox)
Quake III (PC)
Neverwinter Nights (PC)
Unreal Tournament 2004 (PC)
World of WarCraft (PC)
Zelda: Four Swords Adventures (GC/GBA)

Best Independent Game

Gish (PC)
Heusinukken (PC)
Lock On (PC)
Pocket Tanks (PC)
Madness Interactive (PC)
N (PC)
Star Soldier (GC)
Stick Soldiers (PC)
Rag Doll Kung Fu (PC)
Think Tanks (PC)

Best Main Hardware
Best Supporting Hardware
Best Producer
Best Publisher
Best Electronic Entertainment Journal

The CWg Summer 2005 Alternative Awards for:

Innovativity
Audio Excellence
Visual Excellence
Addictiveness
Simplicity

The 10 Greatest CWg Moments

Monday, May 16, 2005

Events of this Week

17 May - Edge Release
19 May - gamesTM Release
19 - 21 May - E3 2005

20 May Game Releases

Pac Pix (DS)
7 Sins (PC, PS2)
Boiling Point: Road to Hell (PC)
Hellforces (PC)
Road To Glory (PC)
Martin Mystere (PC)
Top Gear RPM Tuning (Xbox)

Quote of the Week (15 - 21 May)

'Churchill won the Second World War because Hitler always went for paper'

Have I Got News For You
BBC
14 May 2005

Background: Paper Scissors Stone. Rock Paper Scissors. 'Nuff Said. You work out the rest.

Wednesday, May 11, 2005

Politics - Random Election Parties

The Following are all election parties which ran for the UK election on 5 May 2005
(The linked ones are the ones which I could find a website for)
Source: The Times, 7/5/5, Election Insert

Anti-Corruption Forum
Blair Must Go Party (BMG)
Build Duddon and Morecambe Bridges Party
Chairman of Sunrise Radio Party
Church of Militant Elvis Party
Communist Party
Communist Party of Britain
Death Dungeons & Taxes Party
Defend the Welfare State against Blairism Party
Extinction Club
Fancy Dress Party
Fit Party of Integrity and Trust
Free Party
Get Britain Back Party
Independant - Vote For Yorself Party
"Iraq War - Not In My Name" Party
Jam Wrestling Party
Legalise Cannabis Party
Marxist Party
Monster Raving Loony Party

Motorcycle News Party
New Millenium Bean Party
Personality and Rational Thinking? Yes! Party
Protest Vote Party
Rainbow Dream Ticket Party
Rock & Roll Loony Party

Labour Party (Who the hell are they?)
Stuckist Party
The Common Good Party
Tigers eye the Party for kids
Xtraordinary People Party

For a full list of party webpages, click here
For a full list of parties, click here

Tuesday, May 10, 2005

Review - Rome: Total War (PC)

Format: PC
Minimum Spec:
Windows 98SE/ME/2000/XP
Pentium III 1 GHz
256 MB RAM
300 MB free hard disk space
64 MB video card
DirectX 9.0b
Publisher: Activision
Producer: The Creative Assemble
Genre: 'Total' Strategy
Price: £28 new, £10 - 20 second hand (May 2005), £5 - £15 ebay (May 2005)
Origin: UK
Reviewer: Sideath

Time for a change, methinks, after 3 DS reviews (Polarium (7), WW: Touched (8) and Yoshi's Touch & Go (8)accordingly), for still currently my main games platform, the PC. And what better way to start with the classic Rome: Total War?

Just in case you’ve been living in the back room of a temple for the last year or so, Rome: Total War has hit the world like a battering ram to the gates. UK-based Creative Assembly went all-out with the third Total War effort, and what they’ve created just stole the title of “Best RTS Ever” of WarCraft III or Rise of Nations.

In essence, Total War in general is what RoN's "conquer the world" game wishes it was cool enough to be. But Rome takes this Total Strategy (and it really is a genre in itself) to whole new levels. You've got a fully 3D campaign map to replace the Risk-like boardgame-style map from Medieval and Shogun, and armies can now move through provinces unmolested without attacking cities...unless someone decides to try to give them the boot. Not only that, but the concept of deciding where in the province a pitched battle will take place becomes a genuine issue. You can occupy forests and mountain passes and use the terrain cover to set ambushes that will lure opponents to an unexpected death (think Battle of Thermopylae). Or you can do things the old-fashioned way and use your cities for sally battles to give yourself the defensive advantages of urban warfare.

In the beginning you are given only the choice of three Roman factions to play as, and you'll be in the service of SPQR (Senatus Populusque Romanus, the Senate and People of Rome) in the early going. The missions, while technically optional, will gain you goodwill, money, units, and prestige, so you'd better learn to have resources available to complete them. Neglect your navy, and you won't be in position to conquer overseas territories and blockade overseas ports. Neglect your army, and you'll find yourself losing influence to your fellow Romans. This influence is most important when the Republic devolves into civil war; when you march on Rome you'd better have your ducks in order to crush some powerful foes.

Later campaigns will see you commanding non-Roman forces, unlockable by defeating them in battle in a campaign. Crush the Greeks, you can play as the Greeks. Crush the Gauls...you get the idea. "Barbarian" factions owe allegiance to nobody; once you get to play as these guys you're in control of your own destiny, and your sole goal is to conquer the world any way you like. Those feeling a bit stifled by that [insert rude word here] Senate may wish to play as Rome's enemies and speed up history by a few extra centuries.

Graphically, the game is amazing. If you've been watching the History Channel over the last two months or so, you may have seen their new show "Decisive Battles" which was created with the Total War game engine. Playing this game is like playing multiple episodes of Decisive Battles every time you play. Tactics that worked in history work in this game, and those with a military strategy background will find the battles to be impressive in the sense of results being what you'd expect from the tactics used. To see enemy spearmen set themselves against their foe only to be cut down by a cavalry charge from the rear is incredibly satisfying. Zoom in close enough and you'll see the individual spearmen die.

I'd be remiss if I didn't mention the elephants; Carthage brings them to the party and they can be a battle-turner...until they're spooked by burning pigs (yes, you read that right, burning pigs). Once an elephant's spooked it starts running absolutely amok and becomes as much a danger to friend as foe. Seeing Carthaginians trampled under the giant feet of their war machines is a thing of beauty.

The concept of "real-time strategy gaming" brings in many people's minds an image of Warcraft and Starcraft. If that's your idea of strategy, then tank rushing will sometimes prove victorious. Try doing that in any Total War game and you'll be shredded. You can play this game five different ways and win five different times...though more likely you'll be asked to engage in five different varieties of strategy in the same turn if you want to establish dominance. Those Starcraft players who found themselves owned in RoN will find themselves owned here. But that's the whole appeal, I think...this is not a mouse-clicking contest, period.

The game does have extremely minor flaws (show me a game that doesn't), notably that AI commanders tend to be dumb as rocks, but even that "flaw" can be turned to your benefit under the right circumstances. If your AI commander draws the attention of the enemy, then the enemy may find its spearmen facing the wrong way just as your cavalry arrive to save the day. The stupidity seems to cancel itself out and leave a net balance in the player's favor. It even creates its own strategies and tactics in the context of the game itself. If only there were a way to put multiple humans in charge of the battles in the campaign somehow...

Multiplayer options are available to those of you who play these types of games online; via the game's built-in Gamespy Arcade server browser...ahh, if you play MP you already know this stuff. It's there, it does what you'd expect it to, you can play skirmishes and historical battles against other humans. 'Nuff said.

Overall, this is definetly the best strategy game currently out there. Get it. Or may you get run over by elephants.

CWScore: Nine out of ten
Recommended Award

Monday, May 09, 2005

Official, Full, British Election Results. In full.

5 May 2005
UK General Election
(brackets) - compared to 2001

Labour - 36.1% (-5.8%) share - 355 (-45) seats - 65 (-101) majority

Conservative - 33.1% (+0.6%) share - 197 (+35) seats

Liberal Democrat - 22.6% (+3.8%) share - 62 (+8) seats

Scottish National Party - 1.2% (+0.2%) share - 17.7% (+4.2%) scottish share - 6 (+2) seats

Plaid Cymru - 0.9% (-0.3%) share - 12.6% (-4.2%) welsh share - 3 (-1) seats

Respect - 0.3% (+0.25%) share - 1 (+1) seat

United Kingdom Independance Party - 2.4% (+1.1%) share - 0 (0) seats

Green Party - 1.1% (+0.5%) share - 0 (0) seats

Veritas - 0.02% (+0.005%) share - 0 (0) seats

British National Party - 0.5% (+0.2%) share - 0 (0) seats

Independants - 0.7% share - 2 (+1) seats

Official Monster Raving Loony Party - 0.01% (-0.001%) share - 0 (0) seats

Random N. Irish Parties (snlp, dnp, rnp) - 1.0% share - 21.3% irish share - 6 (-1) seats

Turnout - 61.2%
Lab/Con swing - 2.0%
Con/LD swing - 3.1%
Lab/LD swing - 5.8%
Female MPs - 125 (+14)
Election Night Viewers - 6.2 million
Lowest Winning Margin - 37 (Crawly)
Number or Conservative MPs decapitated by Lib Dems - 1

News - Sega goes on mad acquiring rampage

Sega adds Silicon Knights (Eternal Darkness) to the companies it has 'made a deal with' (i.e. bought 70% of its shares). Other companies bought include the UK-based The Creative Assembly (FIFA, Shogun: Total War, Medevil: Total War, Rome: Total War, Spartan: Total Warrior), the US-based Ninja Theory (Fur Fighters) and (this time) an actual deal with the Japanese based Square Enix (Final Fantasy Tactics).

Sega's coming back.

Quote of the Week (9-14 May)

"Fakkyuu"

A recent new word added to the japanese dictionary
Shows what a great influence western culture has on the east

Source: The Times, Saturday 7 May, Page 39

Thursday, May 05, 2005

5 & 6 May Releases

5 May
Star Wars: Episode III (GC, PS2, Xbox)

6 May
Yoshi's Touch & Go (DS)
Kingdom Hearts: Chain of Memories (GBA)
Asheron's Call 2 (PC)
Delta Force: Xtreme (PC)
Pariah (PC, Xbox)
Enthusia Professional Racing (PS2)
Ghost In A Shell: Stand Alone Complex (PS2)
Singstar Pop (PS2)
Street Racing Syndicate (PS2, Xbox)
Tenchu: Final Shadows (PS2)

News - Xbox 360 specification

To save any argument, here's the official Xbox 360 specs released by Microsoft at GDC:

- CPU: Three 3Ghz PowerPC units running in parallel
- Graphics: 500Mhz ATI (RAM yet to be specified)
- Controllers: wireless as standard
- Media: CD/VCD/DVD
- Additional storage: 64Mb memory card/optional hard drive
- Standard resolution: 1280x720 (widescreen, hi-D)
- Optional camara

They're calling it the Xbox 360 because otherwise it's going to be 'a generation behind the PS3'

lol.

Wednesday, May 04, 2005

Review - Wario Ware: Touched! (DS)

Format: Nintendo DS
Publisher: Nintendo
Producer: In-House
Genre: Random / Puzzle / Action
Price: £30 new, £17 - 25 second hand (May 2005), £15 - £20 ebay (May 2005)
Origin: Japan
Reviewer: Sideath

An Edge inbox message sums this game up perfectly - 'Nintendo are appealing to the women non-gamer section not by 'pinking' avaliable genres, but by forming completly new ones.' Wario Ware: Touched! is a perfect example of that happening. That's not saying that Toched! is a girl's game - far from it. It's as difficult as any other game out there - and because of how you play it - easier and more difficult at the same time.

It's easier because gameplay seems so much more natural - when met with a match and a matchbox, it seems simple what to do. Because Nintendo's producers have started with the basics of game design - and working in a completly different direction - no D-pad or A/B buttons here, just you, your stylus, and your own living breath. The minigames thrown at you are so innovative, so interesting, that you simply have to pick up, play, and enjoy.

However, Touched! is a victim of its own success. In order to have some order to the game, various characters can be unlocked throughout the game. Each charachter unlocked has a special way of playing thier game, whether it's tapping, dragging, or blowing on the DS' microphone (which you're screwed if you're undead). However, because of this, you know exactly how to complete each puzzle, thus losing some of that random feel in previous Wario Ware games.

Touched! is more difficult, in the sense that everyone starts right at the basics. There's no gamer's analogue stick here. It's this game that will introduce you to the power of the touch screen (and indeed, improve your popularity somewhat). It's simple, easy-to-use nature means that anyone can get stuck in and addicted in minutes. Admittedly, there are a few minutes at the start for people who haven't played games in ages or for real hardcore players (see, opposite ends of the spectrum), who will be a little overwhelmed by the quick, quirky, and queasy nature of how the game is played. Leave them with the game for 15 minutes though, and it's hard to wrench the game off them.

So why is the game so much more difficult? Because everyone else will want to play on it, and your high scores might end up being 3rd!

So what are the negative points about Touched!? Apart from the unfortunate character systems, there is a limited number of ways the DS can be manipulated. Admittedly, just constantly blowing on the DS for half and hour can have its bad side. And it makes you look like a fool on the bus.

But don't let all that put you off, Touched! is one of the truly innovative and quirky titles on the DS, and I definetly recommend it as the best launch title on the DS.

Score: Eight out of ten
Recommended Award

Tuesday, May 03, 2005

Quote of the Week (2 May - 9 May)

"What happens to little boys that tell lies?
They become Prime Minister."

Private Eye Front Cover

Feature - Lateral Thinking - Mainstream Is Ignorance

A sideways look at the gaming industry
Submitted by: Sideath

It's interesting to see so many mothers going into my local GAME, and coming out with a copy of GTA: San Andreas. The situation is similar in Gamestation - a chat with a friend of mine who works there reveals: 'yeah, it's obvious that they're buying it for thier 7-year-old kid or whatever, but what can you do? I mean it's not illegal or anything, and if you tell them, "you know it's an 18 game", they give you that evil look, as if you've injured thier pride, as as if you think they don't know what thier doing (which they don't)'.

This reflects back a few days later, half way through a game of Mario Kart at a friends house. Tony (currently 4th/4), throws his controller on the floor after falling out of the track (again), says 'this is shit', and starts blabbing on about how much the PS2 is better, and why there are better games on it, and so on and so forth (you know the drill). As a huge advocate of Nintendo, I asked him the vital question: 'can you really name a revolutionary exclusive title on the PS2?'. That was met with silence. However, the truth is that there are revolutionary, exclusive titles on the PS2 - Katamarii Damancy and Ico to name a few, so how come Tony couldn't name them?

It's a funny old world, isn't it? The best titles on the PS2 and 80% of the people that own a PS2 don't even know they exist. The great thing about Nintendo is, they actually know which of thier titles are the best - Resident Evil 4, The Wind Waker, Super Mario Sunshine (oh, do shut up), F-Zero GX, Paper Mario: The Thousand Year Door, Advance Wars, Wario Ware, and indeed, Mario Kart: Double Dash itself, to name a few. These are the titles Nintendo gives the most attention to. Which is great, in my opinion. Sony, on the other hand, seem to ignore the most innovative titles avaliable for thier (admittedly), excellent console. Katamarii Damancy, the highest scoring PS2 game in 2003, didn't even get a release here in the UK and Europe, while Ico, because it sold so badly when it first came out because of Sony not spending enough money on advertising, now sells for over £60 on amazon because of its rarity.

So, the greatest problem with gaming is not 'Sony's games sux0rs', or lack of innovativity, but because the mainstream is igonrant to the greats out there, and the fact that the games which deserve to be celebrated aren't being so. Rant over. CWg.